Therefore I'm thinking about the following alternative build: The battleship performs exceptionally well at endgame brawling, so Adrenaline Rush (AR) can actually be beneficial Repair Party II's cooldown is too long (76 seconds), and I rarely even use the 4th repair, so I'm thinking about de-selecting Superintendent (SI)Īt Tier 5, teamplay is weak and I can't rely on DDs, CLs, etc for spotting torps, so maybe Vigilance? Secondaries do only ~1% of total damage even though I'm a meleephile, so no secondary build :(įire Prevention (FP) reduces 10 fires out of 100 potential fires, which doesn't help much at this tier I experimented with handful of builds and found a number of things from experience. Traditionally this battleship's captain skills are selected as the following: I'm thinking about the optimal build for Giulio Cesare.
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